Enterprise virtual reality
Immersive training, 3D visualization and industrial simulations with Unity, WebXR and Meta Quest. XR experiences that cut training costs and shorten your team's learning curve.
Training someone on a complex task with a PDF manual has a hard limit: almost nobody reads it, and when they do, they forget it. Virtual reality changes that. The team practises the real procedure in a safe environment, repeats it as many times as needed, and arrives on the job knowing what to touch. For an industrial or services SME, that means fewer line stoppages, fewer incidents and a shorter learning curve.
What it does for an SME
Immersive training
Train new hires without stopping production. They practise the full process before touching the real machine.
Process simulation
Machinery, warehouse or safety procedures recreated step by step, ready to train on as many times as needed.
3D visualization
Product and spaces presented in an immersive way, so a client understands what you offer without having it in front of them.
Fewer errors
Safe practice on complex or high-risk tasks, where a mistake in real life costs money or health.
Advantages over the PDF manual
- Better knowledge retention and less dependence on the trainer.
- Training that is repeatable, measurable and scalable to the whole team.
- Fewer line stoppages and fewer incidents from human error.
- A playable prototype within the first few weeks, to validate early.
- Deployment on VR headsets, on the web or both, as it suits you.
How we work
Consultation
We define which training or industrial process makes sense to simulate and what result you want to measure. No commitment.
Playable prototype
We build a first version to test early, with the core interaction already working on a headset or in the browser.
3D production
We model the final scenes, interactions and content with the level of detail each case calls for.
Deployment and measurement
We publish on headsets or on the web, and measure results: learning times, errors and real usage.
Stack & technical approach
We work with Unity and WebXR so the experience runs both on Meta Quest headsets and in a browser, without rewriting the project twice. We model the 3D in Blender and program the logic in C#. We advise you on the equipment you need for your case, without selling you hardware you do not need: sometimes the web is enough, and sometimes a couple of headsets pays off for the training room.
Investment and timeline. Each project is quoted to fit based on 3D complexity, with a fixed price after the consultation. Prototypes are usually ready in 3 to 4 weeks.
What clients say
At first I thought the virtual reality thing was a joke, in a warehouse. But it works: the new people put on the headset and within three days they are already on their own.
Carlos S.Training Lead, Industrial Company
Frequently asked questions
Do I need to buy VR headsets?
Does it work in warehouses or factories?
How much does it cost?
Which devices does it run on?
Is it useful for safety and occupational risk training?
Training your team with manuals nobody reads?
Tell us about it on a free 30-minute video call and we will show you what it would look like in VR.
Request a free consultation